Everything in this post is only going to be what kind of circuits there are and what they do. How you use them is totally up to you!

I want to talk about the degrees of power first.



The lever in this picture is the power source. The block it’s on gets “energized” by the lever. This is known as 1st degree power. Any block being powered is considered 2nd degree power.

Now that you are armed with this knowledge we can move on to things called gates.

This is called a “nor gate”


There doesn’t have to be a repeater where it is in this picture. It could be just a trail of redstone going into it.

old repeater

Once power is applied to one end, it inverts the signal so that the torch on the other end is on and the signal travels fifteen more blocks.


old repeater on 

Next is the “or” gate.

or gate


The “or” means that one lever or the other can be on. (It doesn’t always have to be levers!)

or gate switch 1 or gate 2


Next is the and gate.

and gate

The “and” means, as I’m sure you’ve guessed, that both levers need to be on. (Again, doesn’t have to be levers!)

Untitledand on

Next I have an example of an “if then” machine. I built this one for an eternal day machine which you can check out in another post.

if then

This is a very slow clock that uses the “if then” principal. ¬†Meaning, “if” Minecart hits detector rail “then” command block changes the time.

Now I have something referred to as a burnout tower.

When the bottom block isn’t powered the torch on the bottom is on and the top one is off.

burnout tower on

But as soon as you power that bottom block…

burnout tower off

This will be used in later builds like the player elevator.




Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>